Other Games

Board Game Design Lab

Board Game Design Lab

A hub for specific topics in game design

Episodes

[BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter
8:57
2017-12-02 06:59:06 UTC 8:57
[BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter

Creating Religious Themed Games with Andrew Harmon
46:06
2017-12-02 06:59:06 UTC 46:06
Creating Religious Themed Games with Andrew Harmon

Andrew Harmondesigner of Portals and Prophets, discusses religious themed games.

Andrew designed a time travel game with a Biblical theme, and we talk the ins and outs of how to bring a religious themed game to life. We also talk about how not to offend too many people along the way.

Also, Andrew’s game is out on Kickstarter right now. Check it out here.

[BONUS] Sami Laakso on Creating Family Friendly Art
5:05
2017-12-02 06:59:06 UTC 5:05
[BONUS] Sami Laakso on Creating Family Friendly Art

Designing Scenario Based Games with Sami Laakso
41:54
2017-12-02 06:59:06 UTC 41:54
Designing Scenario Based Games with Sami Laakso

Sami Laakso, owner of Snowdale Design, discusses how to design a scenario based game.

Sami is both a publisher and a designer, and he’s been working on a campaign driven game with legacy elements for over 2 years. We discuss what he’s learned throughout the design process, and he gives lots of tips and tricks.

And you can find Sami’s scenario game on Kickstarter right now. Check it out here.

[BONUS] Kirk Dennison on How to Dominate a Playtest Convention
8:05
2017-12-02 06:59:06 UTC 8:05
[BONUS] Kirk Dennison on How to Dominate a Playtest Convention

How to Iterate like a BOSS with Kirk Dennison
47:10
2017-12-02 06:59:06 UTC 47:10
How to Iterate like a BOSS with Kirk Dennison

Today, Kirk Dennison, owner of Piecekeeper Games, discusses how to efficiently create new versions of a game and iterate like a boss

Kirk is both a publisher and a designer, and he’s obsessed with efficiency. He gets into some serious nuts and bolts about saving time and moving from one version to the next.

And be sure to check out Kirk’s latest game “Gearworks” on Kickstarter.

[BONUS] Scott Rogers on Tips and Tricks for Art Direction
10:04
2017-12-02 06:59:06 UTC 10:04
[BONUS] Scott Rogers on Tips and Tricks for Art Direction

Intertwining Theme and Mechanics with Scott Rogers
48:48
2017-12-02 06:59:06 UTC 48:48
Intertwining Theme and Mechanics with Scott Rogers

Scott Rogersdesigner of Rayguns and Rocketships, discusses how to intertwine theme and mechanics.

Scott has been designing both video and board games for years and teaches game design at the University of Southern California. Scott also does the “History of a Board Game” segments on the Dice Tower and Ludology podcasts.

And the Jack Vasal Memorial Fund auction mentioned in the show can be found HERE.

[BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf
7:33
2017-12-02 06:59:06 UTC 7:33
[BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf

How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett
53:33
2017-12-02 06:59:06 UTC 53:33
How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett

Andrew Birkett, founder of Atheris Games, discusses how he started a publishing company and got his first game 200% funded on Kickstarter.

We talk about tips for pre-campaign preparation, overcoming the mid-campaign slump, finishing strong, and more.

[BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter
6:54
2017-12-02 06:59:06 UTC 6:54
[BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter

Project Management and Working with Virtual Teams with Timo Multamaki
51:05
2017-12-02 06:59:06 UTC 51:05
Project Management and Working with Virtual Teams with Timo Multamaki

Timo Multamaki, founder of Dragon Dawn Productions, discusses the many things he’s learned about project management and getting games across the finish line.

Timo has a team of 40+ people from all over the world working on various games​​, so he’s had to become the glue that holds people together and keeps them on the same page until the games are done.

[BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook
11:14
2017-12-02 06:59:06 UTC 11:14
[BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook

The Making of Scythe with Jamey Stegmaier
42:12
2017-12-02 06:59:06 UTC 42:12
The Making of Scythe with Jamey Stegmaier

Jamey Stegmaier is back, and we’re talking about the making of Scythe. We discuss the ins and outs of all the design choices that brought one of the best games in the world to life.

[BONUS] Evan Derrick on Mechanics He Loves to Use
10:05
2017-12-02 06:59:06 UTC 10:05
[BONUS] Evan Derrick on Mechanics He Loves to Use

THEME! And How to Bring It Out with Evan Derrick
53:12
2017-12-02 06:59:06 UTC 53:12
THEME! And How to Bring It Out with Evan Derrick

Evan Derrick, designer and part owner of Van Ryder Games, discusses theme and how to really bring it to the forefront in a game.

Evan designed “Detective: City of Angels” which is one of the most thematic games I’ve ever seen, so I pick his brain on what makes a theme really come together.

[BONUS] Danny Lott on How to Help Designers Playtest Their Games
9:26
2017-12-02 06:59:06 UTC 9:26
[BONUS] Danny Lott on How to Help Designers Playtest Their Games

Designing Horror Themed Games with Danny Lott
47:59
2017-12-02 06:59:06 UTC 47:59
Designing Horror Themed Games with Danny Lott

Danny Lott, designer of Coma Ward, discusses how to design a horror themed game and really evoke a creepy experience. 

This episode has a ton of great advice, but I’m not gonna lie, it gets a little weird in the middle. (You’ll hear what I mean…) We finish strong though, haha.

[BONUS] Carla Kopp on How to Run an Effective Playtest
13:55
2017-12-02 06:59:06 UTC 13:55
[BONUS] Carla Kopp on How to Run an Effective Playtest

How to Hustle and Get Things Done with Carla Kopp
51:07
2017-12-02 06:59:06 UTC 51:07
How to Hustle and Get Things Done with Carla Kopp

Carla Kopp, founder of Weird Giraffe Games, discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter.

We talk about the tips and tricks she’s learned to hack her time and consistently make things happen.

[BONUS] Jason Perez on Using Games for Therapy
8:23
2017-12-02 06:59:06 UTC 8:23
[BONUS] Jason Perez on Using Games for Therapy

Learning Styles and Writing Rulebooks with Jason Perez
57:16
2017-12-02 06:59:06 UTC 57:16
Learning Styles and Writing Rulebooks with Jason Perez

Jason Perez, psychotherapist and host of the Every Night Is Game Night podcast, discusses the different ways people learn and how that should affect rulebook writing.

We go into how the brain works, what makes rules so hard to learn, and more.

[BONUS] Randy Hoyt on what to Expect when Working with a Publisher
16:00
2017-12-02 06:59:06 UTC 16:00
[BONUS] Randy Hoyt on what to Expect when Working with a Publisher

Going from Game to Sellable Product with Randy Hoyt
59:42
2017-12-02 06:59:06 UTC 59:42
Going from Game to Sellable Product with Randy Hoyt

Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.

We go into marketability, sellability, usability and more.

Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell.

[BONUS] Fabio Del Rio on How to Stand out from the Crowd
8:46
2017-12-02 06:59:06 UTC 8:46
[BONUS] Fabio Del Rio on How to Stand out from the Crowd

Sports Themed Games with Fabio Del Rio
1:13:41
2017-12-02 06:59:06 UTC 1:13:41
Sports Themed Games with Fabio Del Rio

Fabio Del Rio, owner of CSE Games, discusses the ins and outs of sports themed games. We go into mechanics, marketability, licensing, challenges, success stories, and more.

Fabio has been publishing sports games for over a decade and brings a lot of wisdom and insight to the episode.

[BONUS] Daniel Aronson on How to Go from 0 to 600+ Facebook Likes in 60 Days
12:05
2017-12-02 06:59:06 UTC 12:05
[BONUS] Daniel Aronson on How to Go from 0 to 600+ Facebook Likes in 60 Days

Graphic Design and Its Effect on the Player Experience with Daniel Aronson
41:15
2017-12-02 06:59:06 UTC 41:15
Graphic Design and Its Effect on the Player Experience with Daniel Aronson

Daniel Aronson, professional graphic designer and game designer, discusses the importance of being intentional with all the graphic design in your game. We talk fonts, color choices, layouts, branding, and more in this information full episode.

Daniel is the designer of “El Dorado,” which just launched on Kickstarter. Check it out here.

[BONUS] Lance the Undead Viking on Where He Thinks the Board Game Industry is Headed
11:34
2017-12-02 06:59:06 UTC 11:34
[BONUS] Lance the Undead Viking on Where He Thinks the Board Game Industry is Headed

Let’s Talk Game Reviews with Lance Myxter the Undead Viking
1:14:20
2017-12-02 06:59:06 UTC 1:14:20
Let’s Talk Game Reviews with Lance Myxter the Undead Viking

Lance Myxter, the Undead Viking, talks about game reviews from a lot of different angles. Lance has done over 1000 reviews and offers a lot of insight on the different ins and outs of the review world.

He does a ton of videos for Kickstarter games and gives some great advice for anyone wanting to travel down that road as well.

[BONUS] Marshall Britt on Whether the Size of a Eurogame Matters
10:23
2017-12-02 06:59:06 UTC 10:23
[BONUS] Marshall Britt on Whether the Size of a Eurogame Matters

Lessons Learned as a Small Publisher with Marshall Britt
54:41
2017-12-02 06:59:06 UTC 54:41
Lessons Learned as a Small Publisher with Marshall Britt

Marshall Britt, owner of Yanaguana Games, talks about all the mistakes he’s made and lessons he’s learned as a small game publisher.

[BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd
6:19
2017-12-02 06:59:06 UTC 6:19
[BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd

How to Design a Solo Game with Hermann Luttmann
58:07
2017-12-02 06:59:06 UTC 58:07
How to Design a Solo Game with Hermann Luttmann

Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.

Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience.

[BONUS] Denny Weston on Designing Games that Can Be Played on the Road
7:47
2017-12-02 06:59:06 UTC 7:47
[BONUS] Denny Weston on Designing Games that Can Be Played on the Road

Designing Outdoor Games with Denny Weston
41:36
2017-12-02 06:59:06 UTC 41:36
Designing Outdoor Games with Denny Weston

Denny Weston, designer of Kingdoms Lawn Game, discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors.

And check out the Kingdoms Lawn Game Kickstarter here.

[BONUS] James Hudson on His Favorite Non-Family Style Games
4:54
2017-12-02 06:59:06 UTC 4:54
[BONUS] James Hudson on His Favorite Non-Family Style Games

How to Design a Great Family Game with James Hudson
30:33
2017-12-02 06:59:06 UTC 30:33
How to Design a Great Family Game with James Hudson

James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.

James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.

[BONUS] Daryl Andrews on Bringing a Licensed IP to Life
15:21
2017-12-02 06:59:06 UTC 15:21
[BONUS] Daryl Andrews on Bringing a Licensed IP to Life

How to Work on Multiple Games at the Same Time with Daryl Andrews
58:12
2017-12-02 06:59:06 UTC 58:12
How to Work on Multiple Games at the Same Time with Daryl Andrews

Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.

Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject.

[BONUS] Alex Hall & Gin Yu on Creating High Quality Videos
7:11
2017-12-02 06:59:06 UTC 7:11
[BONUS] Alex Hall & Gin Yu on Creating High Quality Videos

Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu
1:09:28
2017-12-02 06:59:06 UTC 1:09:28
Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu

Gin Yu and Alex Hall, filmmakers with Gin and Tonic Filmsdiscuss their new web series Getting on Board.

Gin and Alex have been interviewing and following game designers around for a while and filming their different processes.

I had a ton of fun with this episode, and I think you’ll get a kick out of it as well.​​

Find them on Facebook here. And Twitter here.

[BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times
6:53
2017-12-02 06:59:06 UTC 6:53
[BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times

Taking a Design from Good to Great with Seth Jaffee
45:04
2017-12-02 06:59:06 UTC 45:04
Taking a Design from Good to Great with Seth Jaffee

Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great.

And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time.

[BONUS] Richard Launius on Themes He’d Like to See
3:27
2017-12-02 06:59:06 UTC 3:27
[BONUS] Richard Launius on Themes He’d Like to See

Designing a Good AI System with Richard Launius
40:12
2017-12-02 06:59:06 UTC 40:12
Designing a Good AI System with Richard Launius

Richard Launius, designer of Arkham Horror, shares great, veteran advice on how to design an AI system for both co-op and non co-op games.

[BONUS] Tony Miller on Finding Time for Game Design
12:29
2017-12-02 06:59:06 UTC 12:29
[BONUS] Tony Miller on Finding Time for Game Design

Getting the Most out of a Design Convention with Tony Miller
1:17:18
2017-12-02 06:59:06 UTC 1:17:18
Getting the Most out of a Design Convention with Tony Miller

Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience.

[BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic
10:51
2017-12-02 06:59:06 UTC 10:51
[BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic

Keeping a Design from Getting out of Hand with Gil Hova
1:08:20
2017-12-02 06:59:06 UTC 1:08:20
Keeping a Design from Getting out of Hand with Gil Hova

Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be.

[BONUS] Daniel Zayas on Kickstarter Features He Wants to See
8:07
2017-12-02 06:59:06 UTC 8:07
[BONUS] Daniel Zayas on Kickstarter Features He Wants to See

Advice from a Kickstarter Expert with Daniel Zayas
35:40
2017-12-02 06:59:06 UTC 35:40
Advice from a Kickstarter Expert with Daniel Zayas

Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign.

[BONUS] Gabe Barrett on Using the Right Tools for the Job
4:48
2017-12-02 06:59:06 UTC 4:48
[BONUS] Gabe Barrett on Using the Right Tools for the Job

Why Game Design Is Important with Gabe Barrett
34:00
2017-12-02 06:59:06 UTC 34:00
Why Game Design Is Important with Gabe Barrett

Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future.

[BONUS] Mike Mihealsick on Why Euro Games Are Awesome
4:14
2017-12-02 06:59:06 UTC 4:14
[BONUS] Mike Mihealsick on Why Euro Games Are Awesome

Lessons Learned from Blind Playtesting with Mike Mihealsick
36:49
2017-12-02 06:59:06 UTC 36:49
Lessons Learned from Blind Playtesting with Mike Mihealsick

Mike Mihealsick, from Coalition Games, discusses all the lessons and insights he’s learned after facilitating hundreds of blind playtests. Blind playtesting is the purifying fire in which we truly get to find out what our games are made of, and Mike offers a ton of advice on how to navigate the process well.

[BONUS] Chris Kirkman on Considerations When Designing a Small Game
8:49
2017-12-02 06:59:06 UTC 8:49
[BONUS] Chris Kirkman on Considerations When Designing a Small Game

Cthulhu Themed Games with Chris Kirkman
54:27
2017-12-02 06:59:06 UTC 54:27
Cthulhu Themed Games with Chris Kirkman

Chris Kirkman, designer of Fate of the Elder Gods, discusses Cthulhu themed games and what makes them so popular. There’s just something about Cthulhu that continues to intrigue people, and even with all the Cthulhu games that have come out, there’s still a great deal left to be explored.

[BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers
6:22
2017-12-02 06:59:06 UTC 6:22
[BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers

Creating a Great Solo Variant with Morten Pedersen
1:03:30
2017-12-02 06:59:06 UTC 1:03:30
Creating a Great Solo Variant with Morten Pedersen

Morten Pedersen, designer behind the solo modes for games such as Scythe and Viticulture, discusses how to scale a game down to one player and create a great solo experience.

Morten has his own design company that focuses on creating single player systems for games and has even won awards for it. For more, check out Morten’s blog here.

[BONUS] Patrick Leder on How to Know When a Game Is Done
2:25
2017-12-02 06:59:06 UTC 2:25
[BONUS] Patrick Leder on How to Know When a Game Is Done

Designing an Asymmetrical Game with Patrick Leder
43:39
2017-12-02 06:59:06 UTC 43:39
Designing an Asymmetrical Game with Patrick Leder

Patrick Leder, designer of Vast, discusses what all goes into designing an asymmetrical game. In Vast, each player takes on an incredibly different role with different actions, different win conditions, and different ways to play. And creating a game of this scope is no small task.

[BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games
13:54
2017-12-02 06:59:06 UTC 13:54
[BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games

Content as Marketing with Chris Rowlands
43:47
2017-12-02 06:59:06 UTC 43:47
Content as Marketing with Chris Rowlands

Chris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your games.

The board game community is incredible, and there are tons of opportunities to help fellow designers and add value to what they’re trying to create. And in doing so, you build relationships that will likely lead to people wanting to help you when the opportunity arises.

[BONUS] Rob Daviau on What Themes Need a Legacy Version
4:01
2017-12-02 06:59:06 UTC 4:01
[BONUS] Rob Daviau on What Themes Need a Legacy Version

How to Playtest like a Pro with Rob Daviau
1:26:02
2017-12-02 06:59:06 UTC 1:26:02
How to Playtest like a Pro with Rob Daviau

Rob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro.

Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game.

[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games
3:15
2017-12-02 06:59:06 UTC 3:15
[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games

The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney
43:08
2017-12-02 06:59:06 UTC 43:08
The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney

Brent Kinney, vice president at Panda Game Manufacturing, discusses the details and nuances of getting your game printed. We talk typical setbacks, what the different phases in the process look like, ways to make the process easier, and much more. Panda GM is one of the major manufacturers of board games in the world, and Brent brings a ton of experience and insight to the discussion.

[BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next
3:42
2017-12-02 06:59:06 UTC 3:42
[BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next

Lessons Learned from Playing 5000+ Games with Tom Vasel
37:40
2017-12-02 06:59:06 UTC 37:40
Lessons Learned from Playing 5000+ Games with Tom Vasel

Tom Vasel, founder of the Dice Tower, discusses some of the many things he’s learned after playing an astronomical number of games. We talk themes, mechanics, Kickstarter, publishing, trends, and tons of other stuff.

Tom has played and reviewed thousands upon thousands of games which has led to some interesting insight on what makes a great game.

[BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes
5:19
2017-12-02 06:59:06 UTC 5:19
[BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes

How to Organize a Design Space with Sen-Foong Lim
58:01
2017-12-02 06:59:06 UTC 58:01
How to Organize a Design Space with Sen-Foong Lim

Sen-Foong Lim, designer of Belfort and Junk Art, discusses the many things a good game design space needs and ways to organize it all.

Here are links to some of the resources mentioned in the show:

Gimp

Canva

Cropodile

Rotary Cutter

 

[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals
6:02
2017-12-02 06:59:06 UTC 6:02
[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals

Custom Components in Your Game with Edo Baraf
46:15
2017-12-02 06:59:06 UTC 46:15
Custom Components in Your Game with Edo Baraf

Edo Baraf, designer of Herbaceous, discusses the many different types of custom components you can add to your games and the challenges and considerations that go with each one. We talk custom dice, boards, boxes, inserts, meeples, sleeves, and more. (Not miniatures. That will be its own episode.)

Edo has experience with lots of custom components and offers a ton of insight on the things to be aware of when adding them to your game.

[BONUS] Dan Peterson on Themes that Need to Be Explored
5:02
2017-12-02 06:59:06 UTC 5:02
[BONUS] Dan Peterson on Themes that Need to Be Explored

Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson
51:40
2017-12-02 06:59:06 UTC 51:40
Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson

Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it.

Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to travel down the traditional publishing path.

[BONUS] JT Smith on How to Come Up with Expansion Ideas
11:07
2017-12-02 06:59:06 UTC 11:07
[BONUS] JT Smith on How to Come Up with Expansion Ideas

How to Design a Great Cooperative Game with JT Smith
33:08
2017-12-02 06:59:06 UTC 33:08
How to Design a Great Cooperative Game with JT Smith

JT Smith, designer of The Captain Is Dead, talks about how to design a great cooperative game.

We talk creating tension, alpha players, and the math behind a good AI system. Personally, I think The Captain Is Dead is one of the best co-op games on the market today, and it was great to get JT’s insight on its creation.

[BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game
8:25
2017-12-02 06:59:06 UTC 8:25
[BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game

A Day in the Life of a Pro Designer with Jamey Stegmaier
43:02
2017-12-02 06:59:06 UTC 43:02
A Day in the Life of a Pro Designer with Jamey Stegmaier

Jamey Stegmaier, designer of Scythe, is back on the show, and we’re talking about what the schedule of a pro game designer looks like. It’s easy to have a romanticized idea of what being a full time designer is, but it doesn’t quite line up with reality.

We talk about the daily fires that have to be put out, how to be intentional with your time, ways to become more efficient, and much more.

[BONUS] Emerson Matsuuchi on His Process of Creating Special Abilities
6:24
2017-12-02 06:59:06 UTC 6:24
[BONUS] Emerson Matsuuchi on His Process of Creating Special Abilities

How to Make a Great Hidden Movement Game with Emerson Matsuuchi
36:26
2017-12-02 06:59:06 UTC 36:26
How to Make a Great Hidden Movement Game with Emerson Matsuuchi

Emerson Matsuuchi, designer of Specter Ops, goes into all the ins and outs of putting together a hidden movement game.

There are very few hidden movement games out there right now which means there’s still a ton to be explored. Emerson discusses the challenges he faced and his insights on the topic.

[BONUS] Ryan Laukat on Creating Art for a Kickstarter Project
5:26
2017-12-02 06:59:06 UTC 5:26
[BONUS] Ryan Laukat on Creating Art for a Kickstarter Project

The Intersection of Art and Game Design with Ryan Laukat
47:32
2017-12-02 06:59:06 UTC 47:32
The Intersection of Art and Game Design with Ryan Laukat

Ryan Laukat, founder of Red Raven Games, discusses how to create a beautiful game that is also functional. Ryan does his own art for all of his games, so he has an incredible understanding of the tug of war a designer and artist can have when trying to make a game look great but also work well for the players.

We also talk about some best practices when hiring and working with an artist.

[BONUS] Jerry Hawthorne on How He Draws Inspiration from Everyday Life
8:23
2017-12-02 06:59:06 UTC 8:23
[BONUS] Jerry Hawthorne on How He Draws Inspiration from Everyday Life

The Importance of Story in Games with Jerry Hawthorne
27:33
2017-12-02 06:59:06 UTC 27:33
The Importance of Story in Games with Jerry Hawthorne

Jerry Hawthorne, designer of Mice and Mystics, discusses the importance of story in games.

Jerry specializes in narrative driven games and has numerous games to his credit. He goes into why people enjoy story in games so much and how you can inject more story into your games. Finally, he gives great advice on what to do first when creating a story driven game.

My favorite idea from the interview: “Create a story. Not a series of incidents.”

[BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game
2:55
2017-12-02 06:59:06 UTC 2:55
[BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game

How to Get Your Game Published with Stephen Buonocore
55:31
2017-12-02 06:59:07 UTC 55:31
How to Get Your Game Published with Stephen Buonocore

Stephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching your game. We talk in depth on how to do things the right way to give your game the best chance of being signed. Then, Stephen closes the conversation with a couple funny stories about some epic game pitch fails.

[BONUS] JR Honeycutt on His Process of Developing a Game
6:14
2017-12-02 06:59:07 UTC 6:14
[BONUS] JR Honeycutt on His Process of Developing a Game

Why Development Work Is So Important with JR Honeycutt
22:37
2017-12-02 06:59:07 UTC 22:37
Why Development Work Is So Important with JR Honeycutt

JR Honeycutt, developer of SeaFall, goes into all the ins and outs of what game development is, why it’s important, and how you can become a developer.

People often don’t understand the difference between a designer and a developer. JR sorts out the difference and goes into the value of having a developer work on a game.

Check out JR’s article on what he learned from working with Rob Daviau on SeaFall HERE.

[BONUS] Richard Launius on His Favorite Game Mechanics
7:16
2017-12-02 06:59:07 UTC 7:16
[BONUS] Richard Launius on His Favorite Game Mechanics

Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius
51:41
2017-12-02 06:59:07 UTC 51:41
Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius

Richard Launius, designer of Arkham Horror, gives incredible game design advice, talks Cthulu and what makes a great Cthulu game, and goes into how to make games that create epic experiences that stand the test of time.

This episode is packed full of wisdom from a game design legend.

[BONUS] Jay Vales on How to Make a Good “Take That” Game
1:48
2017-12-02 06:59:07 UTC 1:48
[BONUS] Jay Vales on How to Make a Good “Take That” Game

Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales
44:20
2017-12-02 06:59:07 UTC 44:20
Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales

Jay Vales discusses how his game, Conquest at Kismet, came to be and how it got great reviews but underperformed when it came to sales. We go into the contributing factors and what other designers can learn from the experience.

We also talk about some interesting design concepts, dealing with real-life death, and how even Zee Garcia can’t guarantee you sales.

[BONUS] Colby Dauch on Barriers to Entry in Gaming
9:26
2017-12-02 06:59:07 UTC 9:26
[BONUS] Colby Dauch on Barriers to Entry in Gaming

Going Pro in the Gaming Industry with Colby Dauch
58:10
2017-12-02 06:59:07 UTC 58:10
Going Pro in the Gaming Industry with Colby Dauch

Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams.

The article Colby talks about in the show on barriers to entry in tabletop games can be found HERE.

[BONUS] Mike Strickland on Coming up with Alien Races
9:38
2017-12-02 06:59:07 UTC 9:38
[BONUS] Mike Strickland on Coming up with Alien Races

How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland
30:27
2017-12-02 06:59:07 UTC 30:27
How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland

Mike Strickland, designer of Tau Ceti, and I talk about his Kickstarter failure and what he did to relaunch the campaign to wild success. After an unsuccessful first attempt, Mike regrouped and brought in over $100k the second time around. We discuss what led to the dramatic difference.

Please note that Mike was in a spaceship while recording the episode, so you’ll notice the slight hum of the warp drive in the background. Or maybe it’s just the sound of his computer’s overzealous fan. But since we’re talking about a space game, let’s just pretend he’s on a spaceship.

 

 

[BONUS] Rahdo on Themes He’d Like to See More Of
9:54
2017-12-02 06:59:07 UTC 9:54
[BONUS] Rahdo on Themes He’d Like to See More Of

[BONUS] Luke Laurie on Things All New Designers Need to Know
11:54
2017-12-02 06:59:07 UTC 11:54
[BONUS] Luke Laurie on Things All New Designers Need to Know

[Bonus] Jamey Stegmaier on his favorite game mechanisms
12:50
2017-12-02 06:59:07 UTC 12:50
[Bonus] Jamey Stegmaier on his favorite game mechanisms

How to Create the Perfect 2 Player Experience with Rahdo
61:29
2017-12-02 06:59:07 UTC 61:29
How to Create the Perfect 2 Player Experience with Rahdo

Rahdo and I discuss 2 player games and how to craft an awesome 2 player experience. We go into specific mechanics that work really well in 2 player games, and we talk through how a designer can make a game scale down to 2 players effectively. After playing nearly 1000 games with just 2 players, Rahdo is an expert on the topic.

Check out Rahdo’s game runthroughs at https://www.youtube.com/user/rahdo.

How to Work with a Co-Designer with Luke Laurie
48:11
2017-12-02 06:59:07 UTC 48:11
How to Work with a Co-Designer with Luke Laurie

Luke Laurie, designer of The Manhattan Project: Energy Empire, and I discuss all the ins and outs of working with a co-designer. Luke has worked with a co-designer on multiple projects and provides great insight on what’s good and what’s challenging about the process.

Check out more from Luke at The League of Gamemakers.

What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier
51:31
2017-12-02 06:59:07 UTC 51:31
What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier

Jamey Stegmaier,Kickstarter guru and designer of Scythe, and I discuss all the things he wishes someone would have told him before he got into game design, kickstarter, publishing, and more. He gives a ton of valuable advice.

For more from Jamey, check out the Stonemaier Games website.

Welcome to the Board Game Design Lab
7:09
2017-12-02 06:59:07 UTC 7:09
Welcome to the Board Game Design Lab

The Board Game Design Lab is a website and podcast that focuses on helping designers make fun and engaging board games.

Click PLAY to find out more.