Design

RPG Design PanelCast

Jason Pitre

A podcast dedicated to sharing recordings of roleplaying game design seminars, panels and round tables.

Episodes

Episode 121 – Historical Larp Design
0:00:01
2017-09-27 09:26:56 UTC 0:00:01
Episode 121 – Historical Larp Design

Historical Larp Design

Recorded at Metatopia 2016

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Presented by Moyra Turkington, Kimberley Lam, Shoshana Kessock, Elsa Henry, Rachel E.S. Walton, and moderated by Alex Roberts

This panel is all about re-evaluating the real diversity in historical settings, the difficulties of researching for historical non-western, non-white events and eras, especially those that feature women. It serves to discuss both larp design, and tabletop design, and is well worth a listen.

You can subscribe to us here!  RSS Feed iTunes

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Episode 120 – Game Master Mechanics
0:00:01
2017-09-27 09:26:56 UTC 0:00:01
Episode 120 – Game Master Mechanics

Game Master Mechanics

Recorded at Metatopia 2016

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Presented by Vincent Baker and and Jason Pitre.

Role playing games have a long history of providing detailed rules on how players may act in the fiction. Very few games provide explicit direction and purposefully designed tools to constrain GMs. Let’s talk about the various approaches, from Fronts, to Countdown Clocks, Doom Pools, and more. Where can GM mechanics change design?

You can subscribe to us here!  RSS Feed iTunes

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Episode 119 – Powered by the Apocalypse
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2017-09-27 09:26:56 UTC 0:00:01
Episode 119 – Powered by the Apocalypse

Powered by the Apocalypse: Using Apocalypse World to Outline and Draft Your Own RPG 

Special episode, recorded online.

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Presented by Meguey Baker, Vincent Baker, and Jason Pitre.

Apocalypse World offers a powerful, flexible framework you can use to outline, draft, and potentially finish your own role playing games. Dozens of creators, both experienced designers and first-timers, have used it with great success, and you can too. It’s not a game system, it’s an easy approach to game system design, a reliable way to get your creative vision quickly into a playable form. In this episode, we discuss apocalypse World’s philosophy and foundation, describe the fit and purpose of each of its systems, and point out fruitful ways to build on them, contradict them, repurpose them, subvert them, and go far beyond them.

A copy of the presentation that goes along with the episode is Available Here.

This panel was originally presented at Metatopia 2016, but technical problems at the audio meant that we had to re-record the discussion. It’s an excellent one though, where we discuss issues of the structure behind apocalypse, where the heavy design work needs to happen, the decision points on move construction, and how consent/power fit into the context of the framework.

Enjoy and share this episode freely!

You can subscribe to us here!  RSS Feed iTunes

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Episode 118 – Breaking into Board Games
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2017-09-27 09:26:56 UTC 0:00:01
Episode 118 – Breaking into Board Games

Breaking into Board Games

Recorded at Breakout Con 2017

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Presented by Pam Walls, Tim BrownEric Lang, Sen-Foong Lim, and moderated by Daryl Andrews.

Want to design a board game? Have no idea how to get into the industry? Join our wonderful set of panelists to talk about how to enter the board game design world, do some playtesting, and get your game published.

You can subscribe to us here!  RSS Feed iTunes

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Episode118-Breaking_Into_Boardgames

Episode 117 – What’s up in Tabletop Games?
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2017-09-27 09:26:56 UTC 0:00:01
Episode 117 – What’s up in Tabletop Games?

What’s Up in Tabletop Games?

Recorded at Breakout Con 2017

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Presented by Michelle Lyons-McFarland, Jonathan Gilmour, Robin D. Laws, Eric Lang, and moderator Jonathan Lavallee.

Bombard our panelists with questions about tabletop gaming and the many directions it’s headed in.

You can subscribe to us here!  RSS Feed iTunes

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Episode 116 – Creating Horror in Games
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2017-09-27 09:26:56 UTC 0:00:01
Episode 116 – Creating Horror in Games

Creating Horror in Games

Recorded at Breakout Con 2017

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Presented by Michelle Lyons-McFarland, Jonathan Gilmour, and moderator  Jacqueline Bryk,

Like ghosties, ghoulies, long-legged beasties, and things that go bump in the night? Join us for a panel on how to incorporate gothic horror tropes into your project or campaign!

You can subscribe to us here!  RSS Feed iTunes

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Episode 115 – Sex in Games
0:00:01
2017-09-27 09:26:56 UTC 0:00:01
Episode 115 – Sex in Games

Sex in Games

Recorded at Breakout Con 2017RPG-Design-Panelcast-sml

Presented by Moyra Turkington, Jacqueline Bryk, Alex Roberts, and moderator Emily Griggs.

From the Ramayana to Romeo and Juliet, love and passion are at the heart of some of the most timeless stories ever told. So, how do we explore these themes in roleplaying games? How do we as players and GMs help each other have fun and stay safe? What systems bring sex and romance to the forefront? What’s that thing larpers are doing with their hands? Your panelists will answer all these questions, and many more.

You can subscribe to us here!  RSS Feed iTunes

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Episode 114 – GM Troubleshooting
0:00:01
2017-09-27 09:26:56 UTC 0:00:01
Episode 114 – GM Troubleshooting

GM Troubleshooting

Recorded at Breakout Con 2017RPG-Design-Panelcast-sml

Presented by Robin Laws, Matt McFarland, Anna Kreider and moderator Fraser Ronald.

Solve your toughest GMing problems with the aid of our masterful panelists. Discussing the challenges of the game master’s life.

You can subscribe to us here!  RSS Feed iTunes

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Episode 113 – Art in Games
0:49:15
2017-09-27 09:26:56 UTC 0:49:15
Episode 113 – Art in Games

Art in Games

Recorded at Breakout Con 2017RPG-Design-Panelcast-sml

Presented by  Rachel Kahn, Anna Kreider, Emily Griggs, and moderator Cory Reid

Demystifying the process of how art gets created for games — how to get commissions, how the process works, and what art can do for a game besides look great! The art that surrounds a game greatly influences how the game gets played, and inspires the players at the table. Join Anna Kreider, Rachel Kahn and Emily Griggs as they discuss the role of art in gaming.

You can subscribe to us here!  RSS Feed iTunes

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Episode 112 – Getting Kids into Games
0:52:05
2017-09-27 09:26:56 UTC 0:52:05
Episode 112 – Getting Kids into Games

Getting Kids into Games

Recorded at Breakout Con 2017RPG-Design-Panelcast-sml

Presented by Daniel Kwan, Rachel Kahn, Sean Munro and moderator Pieter van Hiel  

We love role-playing games! Regardless of the game system, the storytelling, dice rolling, teamwork, and creative thinking involved in all tabletop RPGs have had a profound impact on our lives. But how do you introduce families and children to the imagination, storytelling, empowerment, and cooperation involved in gaming? Find out how to lay the groundwork for future, more complicated RPG sessions with your kids and family!

You can subscribe to us here!  RSS Feed iTunes

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Episode 111 – Being a Great Player
0:00:01
2017-09-27 09:26:56 UTC 0:00:01
Episode 111 – Being a Great Player

Being a Great Player

Recorded at Breakout Con 2017RPG-Design-Panelcast-sml

Presented by Emily Griggs, Jason Pitre, Moyra Turkington and Chris Chung, moderated by Corey Reid.

A great GM can only craft an amazing tabletop RPG experience with the help of great players. A discussion of how to be one of those players, improving the at-table experience for both yourself and everyone else. Includes discussions on roleplaying technique, communal storytelling, and how experienced players can help welcome new players into the hobby.

You can subscribe to us here!  RSS Feed iTunes

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Episode 110 – Converting Between Systems
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 110 – Converting Between Systems

Game to Game: Converting Between Systems

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by John Adamus and Paul Stefko

If you play more than one RPG, you will eventually want to use material from one system in another. Or maybe your favorite game has been updated to a new awesome edition, but you want to keep using your old books too. What should you keep in mind when converting RPG rules and adventures from one game to another? How much (or how little) work do you need to do?

You can subscribe to us here!  RSS Feed iTunes

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Epsiode 109 – Designing Intersectionally
0:46:02
2017-09-27 09:26:57 UTC 0:46:02
Epsiode 109 – Designing Intersectionally

Playing and Designing at the Intersections: Creating Good Allyship

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Kat Jones, Krista White, Elsa S. Henry & K.N. Granger.

This roundtable will focus on how to design and run games from an intersectional feminist standpoint. We will discuss different ways a game can be intersectional including: mechanics, characters, artwork, and more. Drawing on concrete examples from panelists about their own design process, as well as games that have influenced them, we will offer suggestions for designing intersectional games. We will also give some examples of how to make pre-existing games and systems more intersectional. Topics included in the discussion will be: how to fail forward, how to be a good ally, and how to respectfully write about marginalized groups when coming from a position of privilege

You can subscribe to us here!  RSS Feed iTunes

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Episode 108 – Affordable Art
0:57:43
2017-09-27 09:26:57 UTC 0:57:43
Episode 108 – Affordable Art

Art for your Game without Breaking the Bank

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Jack Parra,  John CarimandoScott Bowmanchester and Brennan Reece.

Getting high-quality art is key to making a product look professional. How do publishers do it without breaking the bank? Our panel makes with the tips and tricks.

You can subscribe to us here!  RSS Feed iTunes

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Episode 107 – Working with Artists
0:55:49
2017-09-27 09:26:57 UTC 0:55:49
Episode 107 – Working with Artists

Working with Artists 101

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Brennan Taylor, Fred Hicks & John Carimando

How do you find and contact artists to work with you on a project? How much can you expect to spend? How can you avoid pissing your artist off? Find out from the veterans!

 

You can subscribe to us here!  RSS Feed iTunes

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Special Episode 1 – Manual of the Primes
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Special Episode 1 – Manual of the Primes

Special Episode 1 

In this special episode of the RPG Design Panelcast, we discuss a few administrative bits concerning the podcasts, including issues of sound quality. I also take a chance to shamelessly plug one of my games which is currently kickstarting (http://tinyurl.com/SigKS)

You can subscribe to us here!  RSS Feed iTunes

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Episode 106 – Making your First Game
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 106 – Making your First Game

Making your First Game

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Mark Richardson, John Adamus & Jason Walters.

So, you’ve decided to make your first game. How exciting! Discuss what pitfalls to avoid and what strategies can speed you toward success with designers also making their first game.

Note that Mark’s first game is Headspace, currently available at Indie Press Revolution!

John’s first game, Noir World, is coming to kickstarter soon!

You can subscribe to us here!  RSS Feed iTunes

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Episode 105 – Cultural Mechanics
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 105 – Cultural Mechanics

Cultural Mechanics

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Jason Pitre, Julia Ellingboe, and Mark Diaz Truman.

Games are part of our cultures, and the rules we create reflect our own backgrounds. In this roundtable, we explore how mechanics can reflect and/or interrogate culture. How can mechanics explore other people’s experiences? What assumptions do we bring to the game-design table?

You can subscribe to us here!  RSS Feed iTunes

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Episode 104 – Cyber Infiltration Hotsheet
0:43:38
2017-09-27 09:26:57 UTC 0:43:38
Episode 104 – Cyber Infiltration Hotsheet

Cyber Infiltration Hotsheet: Prepping to GM a Cyberheist

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Shane Harsch, Tim Rodriguez & Mark Richardson.

What a cyberpunk GM should consider when prepping a cyberheist to keep the drama at least nominally grounded in reality (watch Mr. Robot before attending)

This is a follow up to Episode 50, the panel on Hacking in RPGs. 

You can subscribe to us here!  RSS Feed iTunes

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Episode 103 – Superhero RPGs
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 103 – Superhero RPGs

Superhero Games Across the Multiverse

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Dave Chalker, Cam Banks, Darren Watts & Christopher Badell

Superheroes are more popular than ever in the movies and on TV, and there are more games about superheroes than there’s ever been. What makes a superhero game a superhero game? How do you make your superhero game distinct? What are the most important aspects of a superhero game to make it feel heroic?

You can subscribe to us here!  RSS Feed iTunes

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Episode 102 – A Designer’s Guide to Podcasts
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 102 – A Designer’s Guide to Podcasts

A Designer’s Guide to Podcasts

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by James D’Amato, Alex Roberts & Kat Kuhl.

A Designer’s Guide to Podcasts” presented by . Getting your ideas in front of people can be one of the most difficult and unpleasant parts of game design. So people love design, but hate talking about what they are doing. Thankfully there is a community of people who are dedicated to talking about games in public spaces, they are called podcasters. Topics will include: Proper etiquette for self promotion, how to choose which shows to target, how to communicate effectively about your game, how to ask for what you want, how to purchase an ad, how to write an ad, whether you want to be a guest or a topic, how to make actual play easy and effective flattery.

You can subscribe to us here!  RSS Feed iTunes

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Episode 101 – Promoting Your Game
1:01:14
2017-09-27 09:26:57 UTC 1:01:14
Episode 101 – Promoting Your Game

Promoting Your Game Through Podcasting and Other Media

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Chris Perrin, Tara Clapper, Chris Bell & Mario Dongu.

Gaming has a rich, vibrant media that really enjoys advocating for new games and new game designers. However, it can be hard for game designers to find gamer media outlets and even harder to know what to say. This panel will look at ways game designers can find gaming media and promote themselves, presented by the This Just In… crew.

You can subscribe to us here!  RSS Feed iTunes

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Episode 100 – Structuring Game Texts
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 100 – Structuring Game Texts

Structuring Game Texts

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Jason Pitre, Robert Bohl, Jay Treat and Cat Tobin.

You’ve designed your game, you’ve playtested it, and you’ve decided you want to publish it as a text (either for free download or sale). How do you structure that text so that it will draw readers in and make the game easy to understand the first time, and easy to use as a reference later?

You can subscribe to us here!  RSS Feed iTunes

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Episode 99 – Why do you Hate your Readers?
0:56:27
2017-09-27 09:26:57 UTC 0:56:27
Episode 99 – Why do you Hate your Readers?

Why do you Hate your Readers and Players?

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by John Adamus

When writing a game or project, it’s important that the language be clear and enjoyable, not just showing off how smart the author is. Learn techniques to keep your project readable and enjoyable.

You can subscribe to us here!  RSS Feed iTunes

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Episode 98 – Editing Rulebooks V2
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 98 – Editing Rulebooks V2

Ten (More) Ways To Make Your Rulebook Awesome

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Joshua Yearsley.

Your rulebook is the heart of your game, so why not give it the love it deserves? In this seminar, you’ll learn ten best practices for improving the structure, style, and clarity of your rulebook. Did you come last year? These tips and tricks will be all new! Got any burning questions about rules craft? Get answers from a professional rulebook editor.

Link to the full presentation here!

You can subscribe to us here!  RSS Feed iTunes

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Episode 97 – What an Editor can do for you
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 97 – What an Editor can do for you

What an Editor can do for you

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by John Adamus

Editors are here to help. It’s their job. They’re tasked with making your project better. So why not use one? Get answers to what they do and how they can benefit you. Trust us, everyone needs one. Really

You can subscribe to us here!  RSS Feed iTunes

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Episode 96 – GenCon Playtesting Panel
0:48:47
2017-09-27 09:26:57 UTC 0:48:47
Episode 96 – GenCon Playtesting Panel

GenCon Playtesting Panel

Recorded at Gencon 2016RPG-Design-Panelcast-sml

Presented by Jason Pitre, Emily Care  Boss,  and Mark Richardson

Playtesting RPGs is a difficult process. In this panel, sponsored by the Indie Game Developer Network, we will teach you how to effectively test games as a designer and as a player.  Learn about types of playtests, the best kind of playtesters, and how to offer constructive feedback.

You can subscribe to us here!  RSS Feed iTunes

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Episode 95 – Gearheads
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 95 – Gearheads

Gearheads: Clever RPG Mechanics

Recorded at Gencon 2016RPG-Design-Panelcast-sml

Presented by Jason Pitre, and Emily Care Boss

Roleplaying game design is a hotbed of innovation, and this panel is a place to talk about some of the latest and greatest mechanics for games. We will talk about fronts, countdown clocks, gm-less play, advantage, and other mechanics to sink your teeth into.

Links and Games!

  1. Romance Trilogy, including Breaking the Ice, Shooting the Moon, and Under my Skin, by Emily Care Boss (http://www.blackgreengames.com/lcn/2016/7/24/romance-trilogy)
  2. Indie Groundbreaker Awards (http://www.igdnonline.com/indie-groundbreaker-awards-winners/ )
  3. 14 Days, by Hannah Shaffer (http://makebigthings.com/14-days-a-game-about-life-with-migraines/ )
  4. 183 Days, by James Stuart and Sara Williamson (http://www.drivethrucards.com/product/144510/183-Days)
  5. Fall of Magic, by Ross Cowman (http://heartofthedeernicorn.com/product/fall-of-magic-scroll-edition/ )
  6. 10 Candles, by Stephen Dewey (http://cavalrygames.com/)
  7. Dread, by Epidiah Ravachol (https://dreadthegame.wordpress.com/about-dread-the-game/)
  8. The The Dread Geas Of Duke Vulku by Epidiah Ravachol (http://www.worldswithoutmaster.com/the-dread-geas-of-duke-vulku/ )
  9. Microscope and Kingdom by Ben Robbins (http://www.lamemage.com/)
  10. Downfall, by Caroline Hobbs (https://lessthanthreegames.com/downfall/)
  11. Usagi Yojimbo, by Sanguine Productions (http://drivethrurpg.com/product/50310/USAGI-YOJIMBO-ROLEPLAYING-GAME-Legacy)
  12. Blood Red Sands, by Ralph Mazza (http://www.galileogames.com/blood-red-sands/)
  13. Burning Wheel, by Luke Crane (https://www.burningwheel.com/)
  14. Apocalypse World, by Meguey and Vincent Baker (http://apocalypse-world.com/)
  15. Dungeon World, by Sage Latorra and Adam Koebel (http://www.dungeon-world.com/)
  16. Montseigeur 1244, by Frederik J. Jensen (http://thoughtfulgames.com/montsegur1244/ )
  17. Epyllion, by Marissa Kelly (http://www.magpiegames.com/epyllion/
  18. Posthuman Pathways, by Jason Pitre (http://www.genesisoflegend.com/product/posthuman-pathways/)
  19. Play with Intent, by Emily Care Boss and Matthijs Holter (https://playwithintent.wordpress.com/)
  20. Nightwitches by Jason Morningstar (http://bullypulpitgames.com/)
  21. The Warren by Marshall Miller (http://bullypulpitgames.com/)
  22. Monsterhearts, by Avery Alder (http://buriedwithoutceremony.com/monsterhearts/)
  23. Sagas of the Icelanders, by Gregor Vulga (http://www.indiepressrevolution.com/xcart/product.php?productid=19311&page=1)
  24. Headspace, by Mark Richardson (http://www.greenhatdesigns.com/?project=head-space)
  25. Dream Askew, by Avery Alder (http://buriedwithoutceremony.com/dream-askew/ )
  26. The Quiet Year, by Avery Alder (http://buriedwithoutceremony.com/the-quiet-year/ )
  27. Steal Away Jordan, by Julia Ellingboe (http://www.lulu.com/shop/julia-bond-ellingboe/steal-away-jordan/ebook/product-17470217.html )
  28. Blades in the Dark, by John Harper (http://www.onesevendesign.com/ and http://www.drivethrurpg.com/product/170689/Blades-in-the-Dark-Digital-Edition-Early-Access )
  29. Swords without Master, by Epidiah Ravachol (http://www.worldswithoutmaster.com )
  30. Mars Colony, by Tim Koppang http://www.tckroleplaying.com/marscolony/
  31. Misericorde, by Emily Care Boss (http://www.blackgreengames.com/shop/misericorde-pdf)
  32. Fools Journey, by Stentor Danielson (http://www.drivethrurpg.com/product/154421/The-Fools-Journey)
  33. Spark Roleplaying Game, Jason Pitre (http://www.genesisoflegend.com/product/spark/)
  34. Bubblegumshoe, Evil Hat Productions (http://www.evilhat.com/home/)
  35. Seven Wonders, by Pelgrane Press (http://site.pelgranepress.com/index.php/seven-wonders-a-story-games-anthology-2/)

You can subscribe to us here!  RSS Feed iTunes

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Episode 94 – Different Voices: Diverse RPGs
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 94 – Different Voices: Diverse RPGs

Different Voices: Diverse RPGs

Recorded at Gencon 2016RPG-Design-Panelcast-sml

Presented by Jason Pitre, and Shoshanna Kessock

Roleplaying games offer a fantastic window into the lives of others, and let us see the world through different eyes. This panel, sponsored by the Indie Game Developer Network, will discuss some of these games that bring diverse voices and creators to the forefront.

You can subscribe to us here!  RSS Feed iTunes

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Episode 93 – Heartwrenchers: Emotional RPGs
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 93 – Heartwrenchers: Emotional RPGs

Heartwrenchers: Emotional RPGs

Recorded at Gencon 2016RPG-Design-Panelcast-sml

Presented by Jason Pitre, Shoshanna Kessock and Emily Care Boss

The very best roleplaying games will tug on the heart strings during play. Whether the games make you feel love, grief or rage, they make for a memorable play experience. We will discuss these emotion-rich games, and what makes them tick like a broken heart.

Apologies for poor sound quality on this recording.

Before you go, we would like to  ask you to fill in the RPG Design Panelcast Listener Survey!  This will help us learn more about what you like, and solicit suggestions for future panels.

You can subscribe to us here!  RSS Feed iTunes

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Episode 92: Introduction to RPG Publishing
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 92: Introduction to RPG Publishing

Introduction to RPG Publishing

Recorded at Gencon 2016RPG-Design-Panelcast-sml

Presented by Jason Pitre, Shoshanna Kessock and Caleb Stokes

Want to publish a roleplaying game? This panel, sponsored by the Indie Game Developer Network, is here to get started, avoiding the hidden pitfalls. Learn about Kickstarter, budgeting, distribution, printing, and the other black arts of publishing.

Before you go, we would like to  ask you to fill in the RPG Design Panelcast Listener Survey!  This will help us learn more about what you like, and solicit suggestions for future panels.

You can subscribe to us here!  RSS Feed iTunes

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Episode 91 – Intro to RPG Design
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 91 – Intro to RPG Design

Introduction to RPG Design

Recorded at Gencon 2016RPG-Design-Panelcast-sml

Presented by Jason Pitre, Dustin Depenning, Emily Care Boss, Shoshanna Kessock

You can design games, and we want to help. This panel, sponsored by the Indie Game Developer Network, is here to get you started by sharing resources and best practices.  Want to find out the basic of game design? We are here to help show you the way.

Before you go, we would like to  ask you to fill in the RPG Design Panelcast Listener Survey!  This will help us learn more about what you like, and solicit suggestions for future panels.

 

You can subscribe to us here!  RSS Feed iTunes

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Episode 90 – Fictional Cartography v2
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 90 – Fictional Cartography v2

Fictional Cartography

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Mark Richardson & Kenneth Hite

Presented by Mark Richardson & Kenneth Hite. A discussion of map making for use in games. From tools to methodology and creative process. Learn what goes in to bringing life to the maps at the center of our gaming tables!

ENLIGHTENED_MAN_MARCH29_15

You can subscribe to us here!  RSS Feed iTunes

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Episode 89 – Game Mechanics as Social Engineering
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 89 – Game Mechanics as Social Engineering

Game Mechanics as Social Engineering & Social Engineering as Game Design

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Jason Morningstar & John Stavropoulos.

Can a game’s mechanics influence player behavior? Evidence – from XP-grubbing to sophisticated and subtle systems for using player agency to adjust real-world habits – suggests it can. Join Jason Morningstar and John Stavropoulos for a stimulating and perhaps surprising discussion on this topic. Bring your own examples to share!

You can subscribe to us here!  RSS Feed iTunes

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Episode 88 – Science Fiction in RPGs
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 88 – Science Fiction in RPGs

Gaming the Future: Putting the Science Fiction in SF RPGs

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Joshua A.C. Newman, Dev Purkayastha, Laura Simpson & Rachel Walton.

Science Fiction, as a genre, has always been about social change and the pressures that change exerts on those caught in that change. That vertiginous change in perspective is designed to give us insight into the human condition as we experience it now. Our panel will talk about the techniques we use to focus RPG play on the interplay of ideas that makes Science Fiction such a compelling genre.

You can subscribe to us here!  RSS Feed iTunes

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Episode 87: Sanity Points
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 87: Sanity Points

Sanity Points

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Elsa S. Henry, Will Hindmarch, Kelly Osborne & Craig Page.

The worst thing that can happen to you in a horror game is either that you die, or that you lose your mind. In games that focus on a world “gone mad”, how do we support real people living with mental illness through our game development? This panel will focus on revisiting systems like sanity points, and discuss how to address breaks with reality and surviving the very worst that horror has to throw at the world without treating mental illness as a comedic happenstance, or as something to be dismissed.

You can subscribe to us here!  RSS Feed iTunes

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Episode 86: GMing Outside your Comfort Zone
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 86: GMing Outside your Comfort Zone

GMing Outside Your Comfort Zone

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Cheyenne Wall-GrimesSarah Richardson and Elsa S. Henry

We all have games that we love to play and GM, but what happens when you break out of your normal type of game and venture into unknown territory? How do you deal with a new group of players who are into something very different than what you normally run? Whether it’s in a campaign setting or running con games, we’ll go over some of the things to expect, avoid and how to bounce back.

You can subscribe to us here!  RSS Feed iTunes

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Episode 85: Repurposing Mechanics
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 85: Repurposing Mechanics

Recycle! Using Material From Other Games Ethically and Effectively
RPG-Design-Panelcast-sml

Recorded at Metatopia 2015

Presented by Justin Jacobson, Cam Banks, Jeff Tidball & Andre La Roche.

At one time or another, every designer gains inspiration from existing works. Whether it’s snagging a single mechanic or repurposing an entire game with one crucial tweak. What are some tricks for finding that inspiration and using it in interesting ways? What are the ethical and legal considerations when using material? When does inspiration cross the line into plagiarism or, worse, infringement? What sort of attribution should you use?

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Episode 84: Patterns and Shapes in Larp Design
0:51:53
2017-09-27 09:26:57 UTC 0:51:53
Episode 84: Patterns and Shapes in Larp Design

Patterns and Shapes in Larp Design

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by  J Li and Jason Morningstar

From spatial layout to information management, this workshop lays out some of the architectural and psychological principles behind LARP design as craft. What’s the difference between a three person conversation and a four person conversation? What does time pressure do to plot? How do you change the outcome of a game by placing chairs? Join us in exploring the fascinating complexity of building stories out of spontaneous human behavior, and playing with the tools we can use to shape it.

Associated information is available at larppatterns.org

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Episode 83 – Give and Receive Critique
0:49:29
2017-09-27 09:26:57 UTC 0:49:29
Episode 83 – Give and Receive Critique

How to Give and Receive Critique
RPG-Design-Panelcast-sml
Recorded at Metatopia 2015

Presented by  Joshua A.C. NewmanHannah Shaffer & Rachel E.S. Walton.

Planning and running a Kickstarter campaign for your game can be like designing and playing another game. Will you hack an existing formula or take a risk on an unusual approach? Will it include lots of fiddly mechanics and rewards or will you take a more artistic direction? When you’re running the campaign, how do you play the roles of marketer, designer, publisher, business person, and artist? Join panelists as they talk about the design and management of Kickstarter campaigns themselves. In what ways have they evolved into established systems (stretch goals, etc.) and how are some creators breaking those conventions?

 

You can subscribe to us here!  RSS Feed iTunes

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Episode 82 – Kickstarter 101 (2015)
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 82 – Kickstarter 101 (2015)

Kickstarter 101 (2015)
RPG-Design-Panelcast-sml

Recorded at Metatopia 2015

Presented by JR Honeycutt, Joshua A.C. Newman & Chris O’Neill

Planning and running a Kickstarter campaign for your game can be like designing and playing another game. Will you hack an existing formula or take a risk on an unusual approach? Will it include lots of fiddly mechanics and rewards or will you take a more artistic direction? When you’re running the campaign, how do you play the roles of marketer, designer, publisher, business person, and artist? Join panelists as they talk about the design and management of Kickstarter campaigns themselves. In what ways have they evolved into established systems (stretch goals, etc.) and how are some creators breaking those conventions?

You can subscribe to us here!  RSS Feed iTunes

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Episode 81 – Cinematic Plays
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 81 – Cinematic Plays

Cinematic Plays
RPG-Design-Panelcast-sml
Recorded at Metatopia 2015

Presented by Will Hindmarch

What are cinematic game mechanics? What makes a game cinematic and what do we call it when a game is not cinematic? In this presentation, writer/designer Will Hindmarch examines the languages of film and what we can borrow from cinema when we make our games, our adventures, and our plays at the table.

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Episode 80 – Game Distribution
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 80 – Game Distribution

Game Distribution
RPG-Design-Panelcast-sml
Recorded at Metatopia 2015

Presented by Brian Dalrymple and Darren Watts

An overview of the 3-tier system (Publisher to Distributor to Retailer), following the course of a game after production (solicitation to wholesalers, trade shows and open houses, discount structures, buying patterns and reorder cycles, the preorder system, flooring, and more…), and covering how stores discover, order, stock, and merchandise, as they try to put them in customers’ hands. Viable alternatives to the 3-tier system are also discussed.

You can subscribe to us here!  RSS Feed iTunes

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Episode 79 – Agile Design and Publishing
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 79 – Agile Design and Publishing

Agile Design and PublishingRPG-Design-Panelcast-sml

Recorded at Metatopia 2015

Presented by Rob Donoghue and Emily Dresner

Join our panelists for a discussion of how nerdy business concepts such as Agile software development to can be applied to your gaming experience. Key concepts of agile software design include rapid and flexible response to change – let’s talk about how to apply them to running games.

More about Agile from Rob over on his site, at this blog post!

Yes You Kan(ban)

 

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Episode 78 – Creativity In Business
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 78 – Creativity In Business

Creativity In Business: Pixar’s Success and Lessons For Tabletop Publishing
RPG-Design-Panelcast-sml

Recorded at Metatopia 2015

Presented by Jeff TidballCam Banks

Managing a company of creative people can be challenging. New ideas are always being introduced into structured spaces that resist change and fear innovation and imagination. Tabletop game publishers and managers can learn from the success of Pixar, Inc, who have mastered the art of ushering in and protecting the new, releasing their employees from common limits on creativity, and not being afraid to try things in often radically different ways to create bigger and better projects

As a fine example of creativity in business, the kickstarter for Unknown Armies 3rd Edition is currently up. Dig into the occult weirdness from Atlas Games!

Unknown Armies Kickstarter Image

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Episode 77 – Project Budgeting For Tabletop Games
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 77 – Project Budgeting For Tabletop Games

Project Budgeting For Tabletop GamesRPG-Design-Panelcast-sml

Recorded at Metatopia 2015

Presented by Jeff Tidball, Cat Tobin & Justin Jacobson

The process of producing a board game, card game, or role playing game is lousy, with opportunities for financial disaster. Learn what financial factors you should take into account when planning a game production, and walk through a spreadsheet that’ll help you plan your own projects by estimating their profitability (or lack thereof).

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Episode 76 – Formalizing Your Game Business
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 76 – Formalizing Your Game Business

Formalizing Your Game BusinessRPG-Design-Panelcast-sml

Recorded at Metatopia 2015

Presented by Fred Hicks, Steve Segedy, Darren Watts and Brennan Taylor

Is your company ready to take the next step? We’ll discuss how to turn a tiny game company into a slightly-larger game company.

You can subscribe to us here!  RSS Feed iTunes

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Episode 75 – Matters Of Scale
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 75 – Matters Of Scale

Matters Of Scale: Running A Small Gaming BusinessRPG-Design-Panelcast-sml

Recorded at Metatopia 2015

Presented by Fred Hicks, Rob Donoghue and Steve Segedy

Game publishing is a very different beast depending on how new you are to the industry and how much reach you and your game might have. Small press and independent creators will find that which printers, distributors and fulfillment channels they might use varies wildly depending on their goals and how much risk they’re willing to take.

You can subscribe to us here!  RSS Feed iTunes

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Episode 74 – Genius Loci
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 74 – Genius Loci

Genius Loci: Your Setting is the CharacterRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Will Hindmarch

Places, rather than protagonists, are often what RPG campaigns have in common because the characters are bespoke but the setting is shared. How does your game’s space inform its setting – and vice versa? How does setting pose and reflect theme? Settings can be characters in their own right, tuned and portrayed through your design to dramatize the themes and issues at the heart of your game. In this seminar, I’ll share some of what I set out to do and some of what I’ve learned designing Project: Dark and its play spaces.

You can subscribe to us here!  RSS Feed iTunes

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Episode 73 – Opacity and Transparency
0:52:29
2017-09-27 09:26:57 UTC 0:52:29
Episode 73 – Opacity and Transparency

Opacity, Transparency, and Player Incentives in Your Strategy Board Game

Recorded at Metatopia 2014RPG-Design-Panelcast-sml

Presented by Gil Hova

Do people understand what’s going on in your game? Not just the rules, but can they tell who’s winning? If they should watch out for a dangerous player? If they know exactly how their move will impact their next few turns? Join designer Gil Hova as he discusses transparency and opacity in strategy board games. We will discuss what makes a game mechanism transparent or opaque, how they work (or fail) in existing games, and how to use them to incentivize players to make interesting plays.

You can subscribe to us here!  RSS Feed iTunes

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Episode 72 – Lovecraft WTF
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 72 – Lovecraft WTF

Lovecraft WTFRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Julia Ellingboe, Kenneth Hite, Darren Watts & Bill White.

H. P. Lovecraft is one of the grandfathers of weird fiction and horror. His racist and anti-Semitic beliefs are no secret. They are the foundation of his fictional worlds. They are interwoven throughout his work and for many readers, impossible to separate from the genius of his writing. Can a Lovecraft-inspired game make his work more accessible? It’s okay to like problematic things. This panel will be neither an attack nor a defense of Lovecraft’s work. In a broad sense, it will be a conversation about how designers might interpret or use source material with themes or images that are problematic.

Apologies for sound quality issues.

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Episode 71 – Explicit vs Role-Based Knowledge
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 71 – Explicit vs Role-Based Knowledge

Explicit vs Role-Based KnowledgeRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Clark Valentine, Shane Harsch and Evan Torner.

This seminar poses the question of whether it is possible to support a detailed, knowledge-rich environment for an RPG without creating a situation where the character that should know how to do something actually does not. Where is the balance between detail and role?

You can subscribe to us here!  RSS Feed iTunes

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Episode 70 – Editing Rulebooks
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 70 – Editing Rulebooks

Editing RulebooksRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Joshua Yearsley.

Your rulebook is the heart of your game, so why not give it the love it deserves? In this seminar, you’ll learn ten best practices for improving the structure, style, and clarity of your rulebook. Got any burning questions about rules craft? Get answers from a professional rulebook editor.

Additional references and a copy of the presentation is available at http://joshuayearsley.com/case/ten-things-you-can-do-to-make-your-rulebook-awesome/

 

You can subscribe to us here!  RSS Feed iTunes

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Episode 69 – Social Media
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 69 – Social Media

Social Media Action StepsRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Beth Rimmels.

Social media is a crucial marketing step, especially for new and small businesses. Even better, it can cost you little to nothing, but can be confusing or overwhelming. This panel will explain what’s essential, where to start (and on which social media channel), free and low-cost tools that will make your life easier, and how to grow an audience organically.

You can subscribe to us here!  RSS Feed iTunes

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Episode 68 – Smart Crowdfunding Campaigns
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 68 – Smart Crowdfunding Campaigns

Executing a Smart Crowdfunding Campaign

Recorded at Metatopia 2014RPG-Design-Panelcast-sml

Presented by Fred Hicks, Joshua A. C. Newman & Hannah Shaffer

How do you plan your crowdfunding campaign? How done do you need to be before you open? How do you engage your community? How do you plan for all possible outcomes? Joshua A.C. Newman (Mobile Frame Zero: Rapid Attack and Shock: Social Science Fiction), Fred Hicks (Fate Core, Designers & Dragons, and more), and Hannah Shaffer (Questlandia) share their experiences and then ditch out on their planned talk to address your questions once they realize they can’t afford shipping.

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Special Kickstarter Mentions

Sig: The City BetweenKickstarterCover

 

 

 

 

Headspace Cover_AnnouncementHeadspace RPG

 

 

 

 

*******************

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Episode 67 – Information Organization in Roleplaying Games
0:57:35
2017-09-27 09:26:57 UTC 0:57:35
Episode 67 – Information Organization in Roleplaying Games

The Best Practices for Information Organization in Tabletop RPGsRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Brennan Taylor, Matt Wilson, Meredith Reitman, Krista White & John Stavropolous

Tabletop RPGs serve as both a “let’s play!” and a reference document. RPGs designers and writers often attend to one of these goals at the expense of the other. Come to this panel to learn about professional theories of information organization, best practices for making the important information in your games findable and learn lessons from experienced game designers who have made information organization innovations and mistakes in their own games.

You can subscribe to us here!  RSS Feed iTunes

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Episode 66 – Learn RPG Design Redux
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 66 – Learn RPG Design Redux

Learn RPG Design ReduxRPG-Design-Panelcast-sml

Recorded at Gencon 2015

Presented by Jason Pitre, Caleb Stokes and Andreas Walters 

This panel, sponsored by the Indie Game Developer Network is a fresh new exploration of how to start roleplaying game design by focussing on mission statements, the important questions of game design, and other gems. Also an absurd number of references to games including, but not limited to: Inspectres, Headspace, Dog Eat Dog, Paranoia, Fiasco and Apocalypse World.

There is a reference to cards with links to a ton of resources? All of that treasure-trove is available over here.

You can subscribe to us here!  RSS Feed iTunes

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Episode 65 – Women in Game Design
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 65 – Women in Game Design

Women in Game Design: Building Networks and Forming MentorshipsRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Emily Care-Boss, Julia Ellingboe, Shoshana Kessock, Amanda Valentine & Avonelle Wing.

The “gaming industry” has been a brutal place to be a woman this year. Join our esteemed panelists for a conversation about the need for strong support networks and finding mentors in a turbulent and sometimes hostile industry.

 

You can subscribe to us here!  RSS Feed iTunes

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Episode 64 – Dramatic Editing
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 64 – Dramatic Editing

Dramatic Editing : Creating the Editing BayRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Will Hindmarch

How does your design facilitate dramatic editing at the game table? Do you have strict mechanisms that put editing into the hands of the players or their characters through overt metaphors or in-setting magic? Or do you provide procedures and guidelines for collaborating and revising action during play? Dramatic editing at the table allows for players to propose and explore actions without them necessarily making it “on stage” or committing it to “film” and that can be a messy freedom or a beautiful drudge. Let’s look at ways to facilitate what you want to happen at the table.

Note that the sound quality is lousy in the first minute of audio, but it gets much better after that point.

You can subscribe to us here!  RSS Feed iTunes

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Episode 63 – Gaming with and Designing For Young Players
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 63 – Gaming with and Designing For Young Players

Gaming With, and Designing For, Young PlayersRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Cam Banks, Lisa Bowman-Steenson, Clark Valentine, Amanda Valentine & Brennan Taylor.

Young players can present unique challenges to game designers and adults at the table. Attention spans, play styles, system mastery, and age appropriate subject matter can vary a great deal. Be part of a discussion about making and running games that work for young players.

You can subscribe to us here!  RSS Feed iTunes

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Episode 62 – Bisociation, Mashups, the Uncanny, and the Weird
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 62 – Bisociation, Mashups, the Uncanny, and the Weird

Bisociation, Mashups, the Uncanny, and the WeirdRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Kenneth Hite.

“Bisociation, Mashups, the Uncanny, and the Weird: Toward an Aesthetic of Setting Bricolage” presented by Kenneth Hite. A dictionary may have been involved.

In an age where “everything is mashup”, what makes a game setting more than the sum of its parts? Both the modern “uncanny” and the postmodern “slipstream” depend on subverting or deranging expectations, but how can you get good play without something to play off of? Do Koestler’s “bisociation” or Lovecraft’s “truly weird” help us out or derail us? Designer Kenneth Hite (NIGHT’S BLACK AGENTS, DAY AFTER RAGNAROK) isn’t sure yet, which is why he asks you to join him and think out loud on these topics.

You can subscribe to us here!  RSS Feed iTunes

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Episode 61 – Coming Up in the Indies: From Newcomer to Company Owner
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 61 – Coming Up in the Indies: From Newcomer to Company Owner

Coming Up in the Indies: From Newcomer to Company OwnerRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Fred Hicks, Shoshana Kessock and Tim Rodriguez.

This panel will be a discussion between newer and more established company owners with success stories in the indie RPG world. They are ready to share their insight and tips about becoming part of the publishing world.

You can subscribe to us here!  RSS Feed iTunes

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Episode 60 – Accessibility and Disability
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 60 – Accessibility and Disability

Accessibility and DisabilityRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Russell Collins, Elsa Henry, and Shoshana Kessock.

The final frontier of game design seems to be accommodating for those who are differently-abled. Designers of games who have a background with being differently-abled will discuss how to design to be more inclusive in this manner. We’ll discuss the foibles, pitfalls and issues associated with designing games that are not accessible.
You can subscribe to us here!  RSS Feed iTunes

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Episode 59 – Style Guides are your Friend
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 59 – Style Guides are your Friend

Style Guides are your FriendRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Amanda Valentine and John Adamus

Style guides are one of the indispensable tools an editor uses to help make your project the best it can be. Learn more about them and the other must-have tools an editor uses, and find out why following the style guide can mean the difference between making “a thing” and “a game”.

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You can subscribe to us here!  RSS Feed iTunes

 

Episode 58 – Moving Beyond Tokenism
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 58 – Moving Beyond Tokenism

Gaming As Other: Moving Beyond TokenismRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Misha Bushyager, Julia Ellingboe, Ajit George & Mark Diaz Truman

John Stavropolous moderates as our panelists continue the discussion about the challenges faced by ethnic minorities and people of color within the hobby. In this panel, they will tackle how gaming companies, designers, conventions and communities can effectively bring greater diversity to their ranks, mentor emerging voices, and share leadership roles.

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Episode 57 – So You’re Making Your First Game
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 57 – So You’re Making Your First Game

So You’re Making Your First GameRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by John Adamus and Mark Richardson.

Learn from a pair of first time game makers and industry professionals the perils, frustrations and strategies it takes to put together your first game from start to finish.

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You can subscribe to us here!  RSS Feed iTunes

 

Episode 56 – What Editors Do
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 56 – What Editors Do

What Editors DoRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by John Adamus, Jeremy Morgan & Amanda Valentine.

Cleaning up your tortured syntax and fixing your punctuation is only the beginning. A good editor can help you improve the presentation of your game on many levels

You can subscribe to us here!  RSS Feed iTunes

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Episode 55 – How to Succeed at Conventions
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 55 – How to Succeed at Conventions

How to Succeed at ConventionsRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Join veteran conventioneer, Avonelle Wing, for a conversation on attending trade shows and conventions as an industry professional. Talk about identifying and setting goals, representing yourself and your brand and otherwise setting yourself up for success.

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You can subscribe to us here!  RSS Feed iTunes

Episode 54 – Playtest Feedback
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 54 – Playtest Feedback

Playtest FeedbackRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Cam Banks, Tim Rodriguez & Jay Treat

We all know playtesting is vital, but how do you take the results of playtests and apply them to your game? Three industry veterans explain what works for them.

 

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Episode 53 – Cartography of Fictional Worlds
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 53 – Cartography of Fictional Worlds

Cartography of Fictional WorldsRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Kenneth Hite, Hal Mangold & Mark Richardson

Learn from a panel of veteran cartographers and game designers the techniques they use to make maps of fictional worlds.

ENLIGHTENED_MAN_MARCH29_15

A map from Mark Richardson about renaissance superheroes from The Enlightened Man.

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Episode 52 – Collaborating with Friends
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 52 – Collaborating with Friends

Work Together AND Keep Your Friends: Healthy Publishing Collaboration

Recorded at Metatopia 2014RPG-Design-Panelcast-sml

Presented by Joshua A. C. Newman, Epidiah Ravachol & Hannah Shaffer.

Collaborating on a creative project is great! You get double the creativity, double the productivity, and the benefit of mutual support. Nothing could go wrong, right? Whether you’re collaborating with friends or strangers, there are some important strategies to keep your collaboration healthy and productive. What happens when one person is doing the majority of the work? Do you need a contract when working with your friends? Who owns the intellectual property that you produce? What happens if you become an overnight success? We’ll share strategies, horror stories, and success stories about creative collaboration.

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Episode 51 – RPG Podcasting and Design
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 51 – RPG Podcasting and Design

Episode 51 – RPG Podcasting and DesignRPG-Design-Panelcast-sml

This special episode is a crossover with The Jankcast and the Tabletop Superhighway podcasts. In this episode, I am speaking with Todd (Jankcast), Alex (Tabletop Superhighway) and Larry (Tabletop Superhighway) about how RPG Podcasting interacts with design, and what we see from our particular vantage points.

Welcome to the RPG Design Jankcast Superhighway.

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Episode 50 – Computer Hacking in Games
0:56:31
2017-09-27 09:26:57 UTC 0:56:31
Episode 50 – Computer Hacking in Games

Computer Hacking in GamesRPG-Design-Panelcast-sml

Recorded at Metatopia 2014

Presented by Shane Harsch, Clark Valentine & Tim Rodriguez

Our panel discusses the actual process/stages of intrusion (what we call the “Kill Chain”) and then facilitates a discussion about the challenges of turning that real-world process into an actionable and fun gaming experience.

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Episode 49 – Gmless RPGs and other Variations
0:00:01
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Episode 49 – Gmless RPGs and other Variations

Gmless RPGs and Other VariationsRPG-Design-Panelcast-sml

Recorded at Metatopia 2013

Presented by John Stavropoulos and Brennan Taylor

Role playing games have game masters, right? Well, not necessarily – plenty of interesting games have chosen not to assign that role, or share it between some or all of the players at the table. What goes into the decision whether to have one, many or no game masters?

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Episode 48 – The Writer’s Workshop
1:26:30
2017-09-27 09:26:57 UTC 1:26:30
Episode 48 – The Writer’s Workshop

The Writer’s Workshop
RPG Design Panelcast sml

Recorded at Metatopia 2013

Presented by John Adamus.

Here’s a chance for authors and creators to get answers to their writing questions as they work on developing their first, or tenth project. Questions often include issues of layout, editing costs, the best way to write to the reader, and the best way to take an idea from the abstract idea phase to the down-on-paper phase

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Episode 47 – Playtesting Brutally
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 47 – Playtesting Brutally

Playtesting Brutally
RPG Design Panelcast sml

Recorded at Metatopia 2013

Presented by John Stavropoulos and Dave Chalker.

Your best friend, your spouse, and your grandma all say they like your game, so it must be ready to be published, right? WRONG. The most refined games come from an extended playtesting process, where your decisions are challenged and every mechanic is put through the burning forge of brutal playtesting. Learn how to examine games of your own design and others for ways to streamline, balance, and otherwise turn into a better game by “killing your darlings” and learning what red flags to watch out for in the playtesting process that could sink you after publication.

 

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Episode 46 – Least System Necessary
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 46 – Least System Necessary

Least System NecessaryRPG Design Panelcast sml

Recorded at Metatopia 2014

Presented by Cam Banks, Rob Donoghue, Clark Valentine & Stephen Hood.

How much system does your game *need*? We’ll be examining very minimal systems like Risus, CORE, Amber DRPG and so on as a starting point for design, always coming back to the question of whether you are adding things to your system because it need it, or because you’re “Supposed To”.

Minimal Game system references to:

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Episode 45 – Icons and Anchors
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 45 – Icons and Anchors

Icons and AnchorsRPG Design Panelcast sml

Recorded at Metatopia 2013

Presented by Rob Donoghue & Jason Pitre.

Icons and anchors are fascinating pieces of RPG design technology, establishing people and organizations within settings that are strongly tied to player characters and to each other. Let’s talk about how these can be effectively used in your own game designs.

References include:

1) My own summary of the mechanic: Examining Icons in Design

2) Rob’s ample blog discussion: [1][2][3] [4] [5] [6].

3) Chris Chin’s discussion of Keys, in the other excellent article.

4) And the economic devastation of the Identify skill over at Project Multiplexer

 

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Episode 44 – Succeeding at Conventions and Trade Shows
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 44 – Succeeding at Conventions and Trade Shows

Succeeding at Conventions and Trade Shows

RPG Design Panelcast sml

Recorded at Metatopia 2013

Presented by Avonelle Wing

Conventions are overwhelming, and setting yourself up for success involves many components: Branding yourself for visibility, interacting appropriately with the convention, maximizing the impact of your contact with your public, and other ideas. Double Exposure Senior Vice President, Avonelle Wing, will share her experiences, both as a convention organizer and as an attendee representing her own brands.

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Episode 43 – Book Design First Principles
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 43 – Book Design First Principles

Book Design 101 – First Principles

Recorded at Metatopia 2013

Presented by Fred Hicks and Hal Mangold

The panelists look at the book as an object of design. Whether it’s conveying rules or setting, the look and feel of the book itself is crucial to the experience of play. Our experts will draw on their own experiences to explain why books look the way they do.

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Episode 42 – Adventure Design as Technology
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 42 – Adventure Design as Technology

Adventure Design as Technology

Recorded at Metatopia 2014

Presented by Cam Banks & Rob Donoghue.

We started with a map and a key. There have been structural improvements since then: boxed text, wandering monsters, plot point adventures, hard and soft points, personality-driven dungeons, mad libs plots and many more. This process has not been rigors, so the spread of these ideas has been haphazard and without the thought that’s gone into rules improvements. That is a shame. Take some time to talk about these technologies and how they can help you make better adventures.

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Episode 41 – Designing RPGs for Kids
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 41 – Designing RPGs for Kids

Episode 41 – Designing RPGs for Kids

Presented by Amanda Valentine, Tim Rodriguez & Krista White.

Designing games intended for younger audiences doesn’t mean dumbing down. What are the additional challenges involved in making products to appeal to the younger set?

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Episode 40 – Hacking Apocalypse World
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 40 – Hacking Apocalypse World

Hacking Apocalypse World

Recorded at Metatopia 2014

Presented by Vincent Baker, Misha Bushyager, Marissa Kelly, Mark Richardson & Mark Diaz Truman.

Learn about the Apocalypse World engine and why it has become popular amongst indie designers. This will be a panel of veteran *World players and *World game designers, including the designer of Apocalypse World!

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Episode 39 – Dungeons and Dragons Fifth Edition Analysis
0:55:00
2017-09-27 09:26:57 UTC 0:55:00
Episode 39 – Dungeons and Dragons Fifth Edition Analysis

Dungeons & Dragons Fifth Edition Analysis

Presented by Rob Donoghue & Jason Pitre.

So, the fifth edition of Dungeons & Dragons is out. Now it’s time to dig into the design and talk about the rules, procedures and advice that the game brings to the RPG design field. Let’s look at the crunchy bits! The companion reference to this discussion can be found on Rob Donoghue’s blog, where he discusses the Starter Set, the Player’s Handbook and the Monster Manual in detail.

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Vector Dragon

Episode 38 – Accessibility Issues for Game Designers
0:55:00
2017-09-27 09:26:57 UTC 0:55:00
Episode 38 – Accessibility Issues for Game Designers

D036 – Accessibility Issues For Game Designers

Presented by Russell Collins & Jason Pitre. Games are about imagination and creativity so the print medium shouldn’t be a barrier to entry. Understanding the needs of persons with learning differences and the options that designers have will keep you from excluding people who are eager to enjoy our hobby. This seminar will focus on blindness, low vision, and dyslexia and strategies to present your game content for those with print disabilities in digital and audio media.

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Episode 37 – Roleplaying Scenario Design
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 37 – Roleplaying Scenario Design

D015 – Roleplaying Scenario Design

Recorded at Metatopia 2013. Presented by Kenneth Hite, Darren Watts, Rob Donoghue, John Stavropoulos & Bill White. Our panel of experts drills down into the specifics of scenario-building for publication, whether it’s showing off the game’s basics with an introductory scenario, or stringing several together for a mini-campaign book.

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Episode 36 – My Game Will Cost What?
1:02:07
2017-09-27 09:26:57 UTC 1:02:07
Episode 36 – My Game Will Cost What?

My Game Will Cost What? presented by Curt Covert & Stephen Buonocore. This panel will seek to explain why games cost what they do. What are the expenses, and what decisions must you as a designer make in order to hit your target price point? Presented at Metatopia 2013.

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Episode 35 – Dangerous Mechanics
0:54:25
2017-09-27 09:26:57 UTC 0:54:25
Episode 35 – Dangerous Mechanics

Dangerous Mechanics” presented by Jason Pitre, Kenneth Hite, Rob Donoghue & Will Hindmarch.  The panelists will deal with mechanics that look good on the surface but can have unforeseen negative consequences in play. Spending XP, no-effect rules, dice-generated currency – all have hidden dangers. Explore these and other light bulbs that didn’t quite work out..

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Episode 34 – Gaming as the Other: Race in Our Industry
0:54:53
2017-09-27 09:26:57 UTC 0:54:53
Episode 34 – Gaming as the Other: Race in Our Industry

Gaming As The Other: Race in Our Industry” presented by John Stavropoulos, Terry Romero, Ajit George & Mark Diaz Truman. As many “geek” activities have expanded over the last ten years, role-playing has often struggled to include the voices of racial and ethnic minorities. Join Ajit George, Mark Diaz Truman, and Terry Romero to discuss what challenges the industry faces including “Others”, why increased diversity is valuable and important to the future of gaming, and what path both designers and players can take toward building a more robust, inclusive community.

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Episode 33 – How to Work with Editors
0:54:53
2017-09-27 09:26:57 UTC 0:54:53
Episode 33 – How to Work with Editors

This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by
Ryan Macklin, Amanda Valentine, Cam Banks and John Adamus.

How to Work with Editors

Everyone needs an editor. How do you hire one? Once you have one, how can you work with her most efficiently? How does somebody become a great game editor themselves?

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Episode 32 – How to be a Good Playtester for Others
0:56:59
2017-09-27 09:26:57 UTC 0:56:59
Episode 32 – How to be a Good Playtester for Others

This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by
Will Hindmarch, Tim Rodriguez and John Adamus.

How to be a Good Playtester for Others

Everyone agrees playtesting is crucial. But what kind of feedback is best for publishers? This panel looks at the necessary skills and mindset for being a good playtester from *this* side of the table.

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Episode 31 – The Care and Feeding of Freelancers
0:57:18
2017-09-27 09:26:57 UTC 0:57:18
Episode 31 – The Care and Feeding of Freelancers

This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by John Stavropoulos, Ryan Macklin & Amanda Valentine

The Care and Feeding of Freelancers

You’ve reached the point where you’re ready to hire some professional freelancers to help you complete your game, whether as writers, editors, or artists. How do you find freelancers, how do you work with them, and how do you keep them happy to work for you?

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Episode 30 – Reaching Retailers
0:56:02
2017-09-27 09:26:57 UTC 0:56:02
Episode 30 – Reaching Retailers

This seminar was originally presented at Metatopia 2013 in Morristown NJ.

D048: “Reaching Retailers: How To Get Stores Behind You” presented by Will Hindmarch, Jim Crocker & Brian Dalrymple (+1). Your game is ready for market. Now you’ve got to get it in the hands of players, and the best way to do that is to convince stores to carry and promote it. How do you do that? Our panel of experts fills you in!

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Episode 29 – Legalese and Intellectual Property
0:56:09
2017-09-27 09:26:57 UTC 0:56:09
Episode 29 – Legalese and Intellectual Property

This seminar was originally presented at Metatopia 2013 in Morristown NJ.

D052: “Legalese: Copyrights, Trademarks and Patents” presented by Justin Jacobson & Jason Pitre. It’s all about protecting yourself. Where and when do these legal concepts apply, and what do you need to do to make sure you’re covered without spending a fortune unnecessarily?

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Episode 28 – Ebooks 101
0:52:25
2017-09-27 09:26:57 UTC 0:52:25
Episode 28 – Ebooks 101

Episode 28 of the RPG Design PanelCast is brought to you thanks to the Metatopia Game Design Festival by Double Exposure.

D050: “Electronic Book Publishing 101” presented by Jason Pitre & Joseph Bloch. What are the differences between publishing hard copy books and electronic publishing? This panel will fill you in on everything you need to know, from standards and tools to markets for reaching your audience. 

 

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Episode 27 – Making Games Feel Magical
0:57:53
2017-09-27 09:26:57 UTC 0:57:53
Episode 27 – Making Games Feel Magical

This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman , presented by Kyle Simmons, Julia Ellingboe and James Raggi.  This is discussion the various ways that games can feel magical, from the everyday kitchen magic to the perilous high magic that could end the world.

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Episode 26 – Magic Mechanics
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 26 – Magic Mechanics

This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman in conversation with Rob Donoghue. It’s a fascinating discussion on how game mechanics can create a feeling of magic during play.

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Episode 25 – Is Fantasy Dead?
0:53:41
2017-09-27 09:26:57 UTC 0:53:41
Episode 25 – Is Fantasy Dead?

Is there still room for more Fantasy RPGs? What is fantasy really, anyways? How can you design interesting games within this genre?

This was originally broadcast by Indie+ online convention, led by Rich Rogers. The presenters are John Wick, James Raggi, Gilian Fraser, David A. Hill Jr., Brennan Taylor

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Episode 24 – How to Learn RPG Design
0:53:41
2017-09-27 09:26:57 UTC 0:53:41
Episode 24 – How to Learn RPG Design

Everyone can design games, and we are here to help show you the way. We will teach you the basics and give you the resources to learning rpg design on your own. We provided attendants with a DVD full of podcast content and panel recordings. You can find much of that information at the link below:

https://www.dropbox.com/sh/eibuw567kj9px3q/ScnQmP5A58

This was presented by Jason Pitre and Mark Diaz Truman.

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Episode 23 – No Nos in Game Design
0:55:18
2017-09-27 09:26:57 UTC 0:55:18
Episode 23 – No Nos in Game Design

No Nos in Game Design

A discussion led by Stan!, Jeff Bellinger., Matt Forbeck and Daniel Solis on mistakes they have learned from in their publishing experience. An excellent discussion worth a listen to this panel from GenCon 2011.

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Episode 22 – Things you think about games
0:46:55
2017-09-27 09:26:57 UTC 0:46:55
Episode 22 – Things you think about games

Things you think about games

An excellent and philosophically rich discussion concerning why games matter. Presented Jeff Tidball and Will Hindmarch from Gameplaywright (http://gameplaywright.net) over at GenCon 2011.

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Episode 21 – Game Design is Mind Control
1:00:45
2017-09-27 09:26:57 UTC 1:00:45
Episode 21 – Game Design is Mind Control

Game Design is Mind Control: Presented by Luke Crane and Jared Sorensen from way back in 2011.

The art of game design is to induce your players to behave in bizarre, irrational ways that they otherwise would not. Join us as we demonstrate how rules make you perform all sorts of ridiculous acts. And if you don’t believe us, you will by the end of the seminar!

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Episode 20 – The Kickstarter Roundtable
1:43:38
2017-09-27 09:26:57 UTC 1:43:38
Episode 20 – The Kickstarter Roundtable

Kickstarter Roundtable: Presented by Fred Hicks and Brennan Taylor.

In this intense workshop, we will explore the ins and outs of using Kickstarter as a crowdsourced fundraising platform.  Topics will include best practices for making videos, for customer contacts through updates, etc.

Regrets from Cindy Au and Joshua A.C. Newman on account of hurricane.

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Episode 19 – Introduction to Nordic Larp
0:00:01
2017-09-27 09:26:57 UTC 0:00:01
Episode 19 – Introduction to Nordic Larp

LARPs aboard submarines? LARPs about having cancer? Join us for a journey inside the fascinating high-art gaming scene of Norway, Sweden, Denmark and Finland. They play in submarines, nuclear reactors, and in custom-built shanty towns. They get government grants to LARP! Welcome to the arty world of Nordic LARP, where intense emotion, minimal mechanics — including safewords — and fabulous scenery rule the day. Join ‘Leaving Mundania’ author Lizzie Stark and game designer and Industry Insider Guest of Honor Jason Morningstar for a journey inside this fascinating high-art gaming scene.

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Episode 18 – Volatility in Game Design
0:59:49
2017-09-27 09:26:58 UTC 0:59:49
Episode 18 – Volatility in Game Design

Randomness makes games fun, but it can also make them terrible. Our Industry Insider guests give advice on the right way to use randomness in game design. Randomness makes games fun, but it can also make them terrible. If you’re going to use randomness in your games, it’s like using fire in your kitchen. A great tool, but only if you know how to handle it. Our Industry Insider guests will give advice on the right way to use randomness in game design.

Presented by James Ernest and Jason Morningstar.

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Episode 17 – The International RPG Scene
0:53:17
2017-09-27 09:26:58 UTC 0:53:17
Episode 17 – The International RPG Scene

There are thriving RPG scenes in outside North America. Come find out from our Industry Insiders on what’s up, what’s innovative, and what’s scandalous. Presented by Jason Morningstar and Dominic McDowall-Thomas.

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Episode 16 – Indie Cradle to Indie Grave
0:56:10
2017-09-27 09:26:58 UTC 0:56:10
Episode 16 – Indie Cradle to Indie Grave

Join Industry Insider designers and developers as they talk about post mortems of various independently published projects.  Presented by Jason Morningstar and James Earnst

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Episode 15 – History Panic
0:52:56
2017-09-27 09:26:58 UTC 0:52:56
Episode 15 – History Panic

Presented by Jason Morningstar and Kenneth Hite.

Stress-Free Historical Roleplaying Description: How to enjoy roleplaying in historical settings – common pitfalls and how to avoid (or ignore) them.

Presented at GenCon 2012.

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Episode 14 – Advanced GM’less Play
0:52:50
2017-09-27 09:26:58 UTC 0:52:50
Episode 14 – Advanced GM’less Play

A discussion about GM’less games by Jason Morningstar at Metatopia 2012.  This was presented to a group of game designers and publishers who ask some advanced questions.

Sorry that the introduction doesn’t include the title of the seminar.

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Episode 13 – Introduction to GMless Play
0:49:16
2017-09-27 09:26:58 UTC 0:49:16
Episode 13 – Introduction to GMless Play

A discussion about GM’less games by Jason Morningstar at GenCon 2012.  This was presented to a general audience and provides a good foundation on the subject.

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Episode 12 – Playtesting RPG’s
0:49:21
2017-09-27 09:26:58 UTC 0:49:21
Episode 12 – Playtesting RPG’s

What kinds of playtests are there?

How can you run them or play in them effectively?

Learn how iterative testing improves a game

  1. Discuss the purpose of playtesting.
  2. The three styles of playtesting?
  3. Playtesting your own game.
  4. Runing someone else’s game.
  5. Observing a playtest.
  6. Playing in a playtest with panache.
  7. Questions and answers

Presented by Jason Pitre and Adam Koebel

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Episode 11 – It’s a Hit, now what? Dealing with Unexpected Success
0:49:53
2017-09-27 09:26:58 UTC 0:49:53
Episode 11 – It’s a Hit, now what? Dealing with Unexpected Success

“It’s a Hit! Now What? Dealing With Unexpected Success” presented by Fred Hicks & Curt Covert. You’ve made something and people like it and want more. Or your preorder went well – much better than you expected – and you find yourself facing a bigger print run and a bigger shipping effort than you’d planned for. Success can be a tricky thing – the bigger you succeed, the harder you have to work, and sometimes there are pitfalls. Join us and talk about the “now what?” phase.

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Episode 10: The Retailer’s View – What sells, what doesn’t and why
0:54:54
2017-09-27 09:26:58 UTC 0:54:54
Episode 10: The Retailer’s View – What sells, what doesn’t and why

The Retailers’ View: What Sells, What Doesn’t, and Why presented by Jim Crocker and Brian Dalrymple. This panel will focus on what new games look like from the perspective of the stores that sell them. Our panelists will lead a discussion of recently published games and how they fared once they hit their stores.

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Episode 9: Self-Publishing: Production and Fulfillment
0:45:23
2017-09-27 09:26:58 UTC 0:45:23
Episode 9: Self-Publishing: Production and Fulfillment

“Self-Publishing: Production and Fulfillment” presented by Fred Hicks, Darren Watts & Jim Crocker. You’ve decided to print and distribute your product yourself. What do you need in order to do so successfully? Come learn from folks who have done it.

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Episode 8: Licensing Popular Intellectual Property
0:57:23
2017-09-27 09:26:58 UTC 0:57:23
Episode 8: Licensing Popular Intellectual Property

“Licensing Popular Intellectual Property” presented by Amanda Valentine, Fred Hicks & Cam Banks. Three designers with extensive experience in the world of licensing well-known intellectual properties discuss what makes a good property for licensing, how to go about getting a license, and how to keep your licensor happy and yourself protected throughout the process.

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Episode 7: Lessons from Indie Publishing
1:02:22
2017-09-27 09:26:58 UTC 1:02:22
Episode 7: Lessons from Indie Publishing

An overall summary of Indie Game Publishing, including copyright, printing costs and the perils of distribution, by David A. Hill Jr. of Machine Age Productions.

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Episode 6: Addressing Controversial Topics
0:59:06
2017-09-27 09:26:58 UTC 0:59:06
Episode 6: Addressing Controversial Topics

“Addressing Controversial Topics” presented by John Stavropolous, Bill White & Brennan Taylor. Join our panelists for a discussion on handling delicate and/or controversial topics in your game design. Subjects include political correctness, sexual and romantic interactions and religion.

 

 

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Episode 5: Editing and Organizing Game Text
0:56:05
2017-09-27 09:26:58 UTC 0:56:05
Episode 5: Editing and Organizing Game Text

“Editing and Organizing Game Text” presented by Amanda Valentine, Fred Hicks, Jason Pitre & John Adamus. Successful game text requires clarity, structure and style. Learn the secrets of this dark art at this roundtable discussion.

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Episode 4: Care and Feeding of Artists
0:53:16
2017-09-27 09:26:58 UTC 0:53:16
Episode 4: Care and Feeding of Artists

“The Care and Feeding of Artists” presented by Ed Bell, Jen Christiansen & Fred Hicks. You’re not an artist yourself, but your game needs art! How do you hire artists, and how do you work with them to get what you need? This special panel features Ed Bell and Jen Christiansen, two art directors from Scientific American magazine.

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Episode 3: The Graphic Design and Layout Panel
1:55:51
2017-09-27 09:26:58 UTC 1:55:51
Episode 3: The Graphic Design and Layout Panel

“The Graphic Design and Layout Roundtable” presented by Hal Mangold, Nathan Paoletta & Ben Morgan. Discuss the best ways to make your game look exciting, fun, and easily readable with some of the sharpest eyes in the field

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Episode 2: My Dearest Failure: Games That Didn’t Work and Why
0:51:53
2017-09-27 09:26:58 UTC 0:51:53
Episode 2: My Dearest Failure: Games That Didn’t Work and Why

My Dearest Failure: Games That Didn’t Work and Why” presented by Jason Morningstar, Kenneth Hite & Rob Donoghue. Sometimes it just doesn’t work out. Join us for a discussion of games that never got made despite the best of intentions, and what lessons we can learn from the wreckage.

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Episode 1: The Coolest Game You Never Heard Of
0:55:27
2017-09-27 09:26:58 UTC 0:55:27
Episode 1: The Coolest Game You Never Heard Of

Episode 1 is: The Coolest Game You Never Heard Of: presented by James Ernest, Kenneth Hite, Jason Morningstar, Cam Banks, Nathan Paoletta, Brennan Taylor & Others. Join our Guests of Honor and several additional talented designers for a discussion about their favorite obscure game that influenced them. What did we learn, why do we love them, and why do they remain obscure? This discussion will address both role playing and board/card games.

Here is a partial list!

  1. How We Came to Live Here.
  2. Grey Ranks!
  3. Summerland.
  4. The Collectors: The Burning House by Rogue publishing.
  5. Everway
  6. The Whispering Vault.
  7. Dream Park
  8. Perfect Unrevised
  9. Ganakagok
  10. Annalise
  11. Legends of Alryia
  12. Black Fire
  13. Clover
  14. The Quiet Year
  15. Scarlet Wake
  16. Waiting For The Queen
  17. Tea At Midnight.
  18. Primitive
  19. Ribbon Drive
  20. Urchin
  21. Roanoke
  22. Final Girl
  23. Unsung
  24. Don’t Walk in Winter Wood
  25. Baby Wars
  26. Mutant: Undergångens Arvtagare (Mutant: The Inheritors of the Apocalypse)
  27. Run Robot Red
  28. The Mountain Witch
  29. Under the Bed
  30. Silver & White
  31. Sign in Stranger
  32. Dark Space
  33. RIFTS Worldbooks (Wormwood and Phase World)
  34. Secrets of Ziran
  35. JAGS Wonderland
  36. Archipelago!
  37. Sandman: The Map of Halaal
  38. Dune
  39. Nine Worlds.
  40. Kult
  41. Kagematsu
  42. Heroes of Olympus
  43. Weapons of the Gods
  44. Legends of the Wulin
  45. Spellbound Kingdoms
  46. Lacuna Part 1.
  47. Orbit
  48. Underground
  49. Timeship
  50. Great Ork Gods
  51. Moldvay
  52. Puppetland
  53. Danger Patrol
  54. Hunters Hunted
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Welcome to the RPG Design Panel Podcast!
0:01:19
2017-09-27 09:26:58 UTC 0:01:19
Welcome to the RPG Design Panel Podcast!

I am pleased to announce the launch of a new podcast, dedicated to sharing recordings of RPG related panels and seminars. I hope you enjoy this series.

You can subscibe to us here!  RSS Feed iTunes

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